Your Entire Life Recorded
Lifelogging – recording every single minute of your life – is quickly moving from science fiction fantasy to real life phenomenon. Of course to truly document every minute of your life today is still a daunting task. Although some people are already doing it, full lifelogging is time consuming, expensive, and limited in quality. But logging every single minute of your life is not the only way to lifelog. Each video, each picture, each email we create everyday is another piece of the puzzle that documents our lives. If you are like me, you are accumulating more and more of these digital pieces each year. This trend is accelerating, and within ten years or less it will be cheap and easy for most of us to record nearly every moment of our lives if we choose to do so. How much of your life will you choose to record, and how much of your life will be recorded by others?
Technology has already made it so easy to record our lives that many of us might not even appreciate how much is already being recorded. Gmail, for example, has a record of every single email I have ever sent or received for many years now. Those of us that maintain online calendars can tell who we were with and what we were doing on any given day for the last several years. I use my smartphone to capture several photos and videos per day without even thinking about it. Most chat programs allow you to record and archive every single online chat you have ever had. And these are just some of the more ubiquitous examples.
For those that want to be more ambitious about their lifelogging, there is a device you can wear around your neck that will take photos automatically around the clock. Ucorder makes a video camera that you can snap onto your clothing. And taking things to the ultimate limit is Justin Kan, founder of Justin.tv, who was originally famous years ago for broadcasting his life 24/7 to the internet for anyone to see.
Being able to explore our recorded past opens the door to a whole new world of possibilities. Arguments could be resolved by going back in time and seeing who really said what, rather than relying on flawed recollections of what we think we said. Crime could be revolutionized with recordings of who was doing what and where. Our entire past could be made accessible – from meaningful conversations with a loved one to trivial encounters with random people or places. We would rarely forget anything ever again. When we lose the keys, fail to recollect a desired piece of information, or lose some clarity on what something looked like – all of this can be fixed by looking back into our recorded past.
Our recorded past could be the best (or worst) movie we have ever watched. We could watch ourselves go to school for the first time, go on our first date with our future spouse, or go to our first job interview. It is a window into our past, with all it’s glory and blemishes. Some of these recorded moments won’t be our proudest, but ultimately I think we will gain great value from being able to access our recorded past.
Recording our lives is one thing, but being able to find a particular conversation or image of interest from thousands of hours of footage is a daunting task. Indeed, our ability to record information today is far ahead of our ability to organize and dig through that information.
The tools for searching through our lifelog are getting better though. Video and images almost always have a timestamp associated with them, so programs like Google’s Picasa are easily able to sort your lifelog by date. Software has recently made impressive strides in being able to automatically recognize and tag faces within images, making it possible to search for all images with a particular person in them. Devices with a GPS such as the iphone are now able to associate a location with your images and videos. This means it is now trivial to sort those recordings by location and then view them on a map. See below for an example of how an iphone does this:
But ultimately what we really need is something much more sophisticated than “sort by date” or “sort by location”. What you want to do is say “computer, please pull up the conversation I had with Dr. James about longevity a few years ago.” Such a capability is not here yet, but the foundation for its creation is already in the works. When you consider voice recognition technology and automatic speech to text translation that exists today, it is not unreasonable to expect Star Trek quality access to digital records in 10-20 years.
Even though the tools to search our lifelog are still lacking, this does not mean that those who are interested in lifelogging should stop their efforts. Lifelogging can begin now, and we can count on the ability to effectively dig through that lifelog in the future. Already I am lifelogging more each year. At my current rate, I am easily capturing several photos and videos per day. Even with this incomplete lifelog, when you stitch it all together it allows me to showcase an unprecedented digital diary of a single person’s life.
For my children, this lifelog is growing into an invaluble record of what they looked like, what they said, where they went, and what they were capable of during any day of their youth. I am not just recording the “big moments” like their first steps or their first words. Conversations, playing games, jokes, falls, fails, arguments, discoveries, crying fits…the minutae of daily life are all being recorded for my children and their loved ones to look back upon when they are older.
Many will say that such a massive lifelog of information is a useless pile of data. But this is very shortsighted thinking. When given the chance to view a video record covering years or even decades of our lives, I am pretty sure we all would find plenty of reasons to want to look back. Besides, given how cheap and easy it is becoming to record a lifelog, the debate about the usefulness of a lifelog can mostly be ignored. If you use the lifelog – great. If you don’t use it, then it didn’t cost you much to record it anyway.
Although lifelogging unleashes fascinating ways for us to explore our past, it also exposes us to possible embarrassment, or even worse – trouble with the law. It is a double edged sword, yet this is no different than with our actions that take place in the present time frame.
We all accept that actions we take in the present time frame are subject to negative consequences, but this doesn’t make us not want to live in the present. For most of us, the same will be true for recording our past – the benefits we gain from being able to retrieve our past will far outweigh the risk we face for our past actions. This is especially true if we consider that we will have full control over who can and cannot access our recorded lives. That is, unless our hand is forced by the real risk of a search warrant or a security breach. We will each have to decide for ourselves how to balance those risks as we record more and more of our lives.
As lifelogging becomes more prevalent, we will see that the book is yet to be written on the etiquette and law surrounding when we can and cannot record things. Is it appropriate to record your first date with someone? Would the two of you both be comfortable with having such a moment on record? That choice will be up to the two of you. Would a corporation really allow you to record your job interview with them? Probably not, and the law will likely support the corporation on that choice. It will be interesting to see how different individuals and entire cultures evolve to accept or deny the invasion of video recording into our daily lives.
As recording our lives continues to get easier and cheaper to perform, most of us find ourselves lifelogging more and more – taking more photos, recording more videos, sending more emails. The trend is unstoppable. Some of us will embrace lifelogging more quickly and more openly than others, but ultimately we are all moving in a similar direction. The gains to be had from these detailed records of our lives are fascinating, but the threat to our privacy is very real. I for one, tend to embrace inevitability rather than fight it, so I will continue to increase my lifelogging as technology makes it easier and cheaper for me to do so. If you ever see me in person beware – it will probably be recorded.
3 Rules to Actionable Metrics
First, what is an actionable metric?
An actionable metric is one that ties specific and repeatable actions to observed results.
The opposite of actionable metrics are vanity metrics (like web hits or number of downloads) which only serve to document the current state of the product but offer no insight into how we got here or what to do next.
In my last post, I highlighted the importance of thinking in terms of Pivots versus Optimizations before product/market fit.
Pivots are characterized by maximizing learning while Optimizations are characterized by maximizing efficiency.
This distinction carries over to metrics too. As we’ll see some metrics matter more than others depending on the stage of the company but more importantly, it’s how these metrics are measured that make them actionable versus not. I’ll share my 3 rules to actionable metrics, derived from Lean Startup principles, and specifically focus on what metrics I measure and how I measure them.
Rule 1: Measure the “Right” Macro
Eric Ries recommends focussing on the macro effect of an experiment (such as sign-ups versus button clicks) but it’s just as important to focus on the right macro. For example, spending a ton of effort to drive sign-ups for a product with very low retention is a form of waste.
Identify Key Metrics
The good news is that there are only a handful of macro metrics that really matter and Dave McClure has distilled them down to 5 key metrics. Of the 5, only 2 matter before Product/Market Fit – Activation and Retention.

Before Product/Market Fit, the goal is validating that you have built something people want. You don’t need lots of traffic sources to support learning and people don’t usually refer a product unless they have used and like the service. So both Acquisition and Referral can be tabled for now. What does correlate with building something people want is providing a great first experience (Activation) and most important of all, that they come back (Retention).
Note: Some of you might have noticed that I swapped Revenue with Referral from Dave’s version. This is because I believe in charging from day 1 which more naturally aligns (but does not replace) Revenue with Retention.
Map Metrics to Actions
The next step is to map specific actions in your product to Activation and Retention.
Activation Actions
Activation actions typically start with your sign-up process and need to end with the key activities that define your product’s unique value proposition.

Note: The “Tell Friends” here is used to publicize shared galleries and I don’t count it towards “Referral”. I view “Referral” actions as being more deliberate endorsements of the product such as through an affiliate program.
Retention Actions
There are a number of ways to define retention and Andrew Chen even draws a distinction between retention and engagement. Personally, I prefer to tie my retention action to the key activity that maps to the UVP.

Rule 2: Create Simple Reports
Reports that are hard to understand simply won’t get used. Similarly, reports that are spread across pages and pages of numbers (ahem Google Analytics) won’t be actionable. I am a big fan of simple 1-page reports and funnels are a great format for that.
Funnel Reports – The Good, The Bad and The Ugly
Funnels are a great way to summarize key metrics: They are simple, visual, and map well to the Activation flow (and Dave’s AARRR startup metrics in general). Here is an example of a funnel for a service that is offered under a 14 day free trial.

But funnel analysis, as implemented by analytics tools today, have several shortcomings:
Tracking long life-cycle events
For one it is hard to accurately track long lifecycle events. Almost all funnel analysis tools use a reporting period where events generated in that period are aggregated across all users. This skews numbers at the boundaries of the funnel. But more importantly, because you are constantly changing the product, it is impossible to tie back observed results to specific actions you might have taken a month ago.
Tracking split tests
A more serious manifestation of the same problem is tracking split-tests for a macro metric like Revenue which also has a long life-cycle. An example of an experiment I am currently running is studying the long-term consequences of offering a Freemium plan alongside a Free Trial plan. I believe that a properly modeled Freemium plan should behave like a Free Trial. The only difference is that Free Trials have a set expiration while with Freemium, a user outgrows the service after some time X. I can guess with reasonable certainly that I will get more sign-ups with Freemium, but the bigger questions are whether that will also translate to more Retention/Revenue. If so, what is the average time to conversion (time period X)? I can’t answer these types of questions with the current funnel tools.
Measuring Retention
And finally, funnel tools don’t provide a way to track retention which by definition needs to track user activity over long periods of time.
Funnels Alone Are Not Enough. Say Hello to the Cohort.
So while funnels are a great visualization tool, funnels alone are not enough. The analytics tools today work well for micro-optimization experiments (such as landing page conversion) but fall short for macro-pivot experiments.
The answer is to couple funnels with cohorts.
Cohort Analysis is very popular in medicine where it is used to study the long term effects of drugs and vaccines:
A cohort is a group of people who share a common characteristic or experience within a defined period (e.g., are born, are exposed to a drug or a vaccine, etc.). Thus a group of people who were born on a day or in a particular period, say 1948, form a birth cohort. The comparison group may be the general population from which the cohort is drawn, or it may be another cohort of persons thought to have had little or no exposure to the substance under investigation, but otherwise similar. Alternatively, subgroups within the cohort may be compared with each other.
Source: Wikipedia
We can apply the same concept of the cohort or group to users and track their usage lifecycle over time. For our purposes, a cohort is any property attributed to a user that we wish to track. The most common cohort used is “join date” but as we’ll see this could just as easily be the user’s “plan type”, “operating system”, ‘sex”, etc.
Lets see how to apply cohorts to overcome the shortcomings with funnels we covered up above.
Tracking Long LifeCycle Events
The first report I recommend implementing is a “Weekly Cohort Report by Join Date”. This report functions like a canary in the coal mine and is a great alerting tool for picking up on actions that had overall positive or negative impact.


You group users by the week in the year they signed-up and track all their events over time. This report was generated from the same data used in the funnel up above (which I’ve shown again for easy comparison). The key difference from the funnel report is that other than the join date, all other user events don’t need to have taken place within the reporting period. You’ll notice immediately that a lot of the conversion numbers (especially Purchased) are quite different because a cohort report doesn’t suffer from the boundary issues with simple funnel reports.
More importantly though, the weekly cohort report more visibly highlights significant changes in the metrics which can then be tied back to specific activities done in a particular week.
Tracking Split Tests
Apart from reactive monitoring of the funnel, cohorts can also be used to proactively measure split-test experiments. Here is a report that uses the “plan type” as a cohort for the “Freemium” versus “Free Trial” experiment I described up above.

Disclaimer: My Freemium versus Free Trial experiment is still underway and these results are made up.
You can see that while activations are higher with the Freemium plan, Revenue (so far) is lower. That may change over time and it’s important to know the average time to conversion so the Freemium plan can be modeled accordingly.
You can create a cohort out of any user property you collect and run reports to uncover questions like:
1. Do mac users convert better than windows users?
2. Do certain search keywords convert better than others?
3. Do female users convert better than male users?
etc.
Tracking Retention
Now for the most important metric that matters before Product/Market Fit – Retention. This report is also generated using a weekly cohort by join date but instead of tracking conversion, it tracks the key activity over time.

We only track “Activated” users which is why all the Month 1 retention values are 100%. A Retention report can quickly tell you if you are moving in the right direction towards building a product people want or simply spinning cycles.
Rule 3: Metrics are People too
Metrics can only tell you what your users did. They can’t tell you why. A key requirement for making metrics actionable is that you should be able to tie them to actual people. This is not only useful is locating your most active users but more importantly for troubleshooting when things go wrong.
This last part is particularly important before product/market fit when you don’t have huge numbers of users and need rely more on qualitative versus quantitative validation.
Here is an example where I am able to extract the list of people that failed to complete the download step of my funnel. Armed with this list, I don’t have to guess what could have gone wrong. I can pick up the phone or send out an email and simply ask the user.

How do I Create these Reports?
I alluded before that most analytics tools are better suited for micro-optimization experiments versus macro-pivot experiments which actually makes sense because optimization is (typically) a post product/market fit activity and where the money is at.
I have been an early user of both KISSmetrics and Mixpanel and while both of these tools are good at Funnels, they fall short when it comes to Cohort Analysis. Mixpanel does currently support retention cohort reports but not funnel cohorts, and I know Hiten from KISSmetrics is definitely thinking hard about cohorts. So hopefully we’ll see something soon there.

That said, I was really struggling with tracking my Freemium versus Free Trial split test so as an experiment, I decided to spend an afternoon building my own homegrown cohort analysis tool based on the conceptual People/Events/Properties model I learned from using KISSmetrics. All the reports you see here were generated using that.
I was going to detail exactly how I did this but I have reached my word limit for this post and you probably need to get back to your startup too. If there is enough interest on how I did this in the comments section, I’ll cover it next time.
Related posts:
Mobile Developer Economics: Taking Applications to Market
If there’s a single reason for the mass-entrance of developers into the mobile market, it is app stores. We view app stores as direct developer-to-consumer channels, i.e. commercial conduits that streamline the submission, pricing, distribution and retailing of applications to consumers. For a breakdown of key ingredients in the app store recipe, see our Mobile Megatrends 2010 report [4]. App stores have streamlined the route to market for mobile applications, a route that was previously laden with obstacles, such as lack of information, complex submission and certification processes, low revenue shares and regional fragmentation.
Despite the hype, there is sporadic use of app stores outside the Apple and Android platforms. Our survey of 400 mobile developers found that only four percent of Java respondents used App Stores as their primary channel to market. Windows Phone and mobile web developers find app stores little more relevant, with fewer than 10 percent of such respondents using one as a primary channel for taking applications to market.
This contrasts completely with platforms that have ‘native’ app stores. Over 95 percent of iPhone respondents use the Apple App Store as their primary channel, while the percentage of Android respondents using Android Market is just below 90.
In terms of the incumbent mobile platforms, around 75 percent of Symbian respondents that use app stores, use the Nokia Ovi Store. The significant number (20-25 percent) of Symbian developers who also use iPhone and Android app stores reveals the brain-drain that is taking place towards these newer platforms. This is a particularly critical migration of developer mindshare, considering that the Symbian platform is the hardest to master. Thus, the size of developer investments on Symbian being written off is substantial.

Besides the growth of apps, app stores are the cornerstone of another major transformation that has taken place in the mobile industry: the mass-market use of mobile as the next marketing channel beyond the Internet. We would argue that it was app stores that triggered the influx of apps – not the open source nature of Android, or the consumer sex appeal of the iPhone.
App stores triggered the sheer growth in app numbers and diversity that led to the cliché, “there’s an app for that”. Another cliché, “the screen is the app,” tells the other half of the story. Combined, the app store and touchscreen were the two essential ingredients behind mobile apps as the next mass-market channel beyond the Internet. These two ingredients inspired just about every media and service company to commission companion or revenue-driven apps as extensions to their traditional online channels. In effect, this phenomenon fueled the app economy, even beyond what app store numbers alone suggest.
Speeding up time to market
App stores have revolutionised time to market for applications. To research exactly how radically the time to market for applications has changed since the introduction of app stores, we analysed two parameters:
- the time to shelf, i.e. how long it takes from submitting an application to that application being available for purchase
- the time to payment, i.e. the length of time between an application being sold and the proceeds reaching the developer’s bank account
Our findings show that app stores have reduced the average time-to-shelf by two thirds: from 68 days across traditional channels, to 22 days via an app store. These traditional channels have been suffering from long, proprietary and fragmented processes of application certification, approval, targeting and pricing, all of which need to be established via one-to-one commercial agreements. Moreover, app stores have reduced the time-to-payment by more than half; from 82 days on average in the case of traditional channels, to 36 days on average with app stores.

The bigger picture that emerges is that the developer’s choice of platform impacts the time-to-market for applications, i.e. the length of time from completing an application to getting the first revenues in. The iOS platform is fastest to go to market with, particularly thanks to Apple’s streamlined App Store process, while Java ME and Symbian are the slowest, due to the sluggishness of the traditional routes to market used by these developers (in particular via commissioned apps and own- website downloads).
Challenges with taking applications to market
Application distribution may be going through a renaissance period that began in 2008, with the direct-to-consumer model pioneered by Apple’s App Store. However, taking applications to market is still plagued with numerous teething problems, as is typical with nascent technology. There are four recurring issues reported by developers: app exposure, app submission (and certification), low revenue share and the challenges with app localisation. A fifth challenge (and untapped opportunity) is the efficient, crowd-sourced testing of mobile apps by real users.
Challenge 1. Application exposure
Our survey found the number one issue for mobile developers to be the lack of effective marketing channels to increase application exposure, discovery and therefore customer acquisition. This was an issue mostly for Flash and iPhone developers, followed by Symbian, Android and Java ME developers. Developers reported persistent challenges with getting traffic, customer visibility or in short “being seen”. One developer put it succinctly: “It’s like going to a record store with 200,000 CDs. You’ll only look at the top-10.”
The exposure bottleneck is new in mobile, but an age-old problem in fast moving consumer goods (FMCG). With such large volumes of applications in stock, app stores are taking on the role of huge supermarkets or record stores. As in any FMCG market, app developers have to invest in promoting their products above the noise, because supermarkets won’t.
Our research shows that in 2010, developers are relatively unsophisticated in marketing their applications. More than half of developers surveyed use free demos and a variety of social media, i.e. the ‘de facto’ techniques for application promotion. Other techniques cited were magazines and influencing analysts or journalists, while promotion through tradeshows was also deemed popular among a fifth of respondents. Less than 30 percent of respondents invest in traditional marketing media such as online advertising or professional PR services.
When asked about what type of marketing support they would be willing to pay for, our survey found half of respondents willing to pay for premium app store placement. This willingness varies greatly by platform, however; developers whose platform features a ‘native’ app store (iPhone, Android and to a lesser extent Symbian) are almost twice as likely to pay for premium app store placement, compared with developers whose platforms do not (Java and mobile web) as well as Windows Phone. This finding indicates that direct-to- consumer distribution channels are necessarily crowded and therefore developers will be willing to pay a premium to be able to stand out from the crowd – much like how FMCG brands pay for premium shelf space in supermarkets.
Yet with free applications being the norm, developers have to become more creative with promotion and advertising; free applications make up more than half of the Android Market catalogue and 25 percent of the Apple App Store catalogue, according to different reports by Distimo and AndroLib.
There are two types of solutions emerging to cover the market gap of application promotional services. Firstly, there are app discovery and recommendation startups (e.g. Apppopular, Appolicious, Appsfire, Apprupt, Chorus, Mplayit and Yappler), which help users discover applications based on their past preferences or on explicit recommendations from the user’s social circle. Secondly, there are white label app store providers like Ericsson that are moving to app mall (shop-in-shop) infrastructure. App malls will allow the creation of 1,000s of application mini-stores, each targeted to niche sub-segments, much like Amazon mini-stores.
However, the gap in application marketing services is widening in 2010 due to the rapid growth in application volume, which is outpacing the appearance of app discovery and recommendation solutions. We believe that application marketing and retailing services remain the biggest opportunity in mobile applications today.
Challenge 2. Application submission and certification.
Application submission and certification are two of the top four challenges for mobile developers, according to our survey. Overall, the most important issue related to certification that was raised by nearly 40 percent of respondents is its cost. In some cases, developers report that the certification cost rises to a few hundred dollars per app certification (not per app). Such economics do not work for low-cost apps, but only for mega-application productions. Java developers, for example, report that Java Signed is impractical; developers have to purchase separate certificates based on the certificate authority installed on the handset – and certificates are expensive.
Challenge 3. Dubious long-tail economics
The mobile app economy is nothing short of hyped from the successes that have come into the limelight – the $1m per month brought in by the Tap Tap Revenge social app, or the $125K in monthly ad revenues reported by BackFlip Studios on their Paper Toss app. Yet the economics for long-tail developers – i.e. the per-capita profit for the average developer – remain dubious at best.
At least 25 percent of Symbian, Flash, Windows Phone and Java ME respondents reported low revenue share as one of the key go-to-market challenges. Most app stores are still playing catch-up to Apple in terms of the revenue share they are paying out to the developer. As one developer put it, “There has been a bastardisation of the 70/30 rule which has been mis-marketed by app stores; for example with Ovi Store, where operators often get 50 percent of the retail price, so developers gets 70 percent [of the remainder]”. Unsurprisingly, the revenue share was not a major challenge for iPhone or BlackBerry respondents.
Moreover, less than 25 percent of respondents stated that revenue potential was one of the best factors of their platform; on average revenue potential ranked last among “best aspects” of each platform, showing how mobile software development is still plagued by poor monetisation in 2010.
The dubious long-tail economics are reinforced by our findings on developer revenue expectations. Only five percent of the respondents reported very good revenues, above their expectations, while 24 percent said their revenues were poor. Note that we didn’t poll for absolute revenues, because of the discrepancies across regions, different revenue models and distance of developers from revenue reporting. At the same time, there is a general consensus of optimism; 27 percent of respondents said that their revenues were as projected, while another 36 percent said they should be reaching their revenue targets.
There are two effects at play that make for poor long-tail economics. Firstly, the number of ‘garage developers’ who are creating apps for fun or peer recognition but not money; and secondly, the noise created by the ‘app crowd’ which prompts developers to drop prices in order to rise to the top of their pack.
There are also platform-specific effects: the unpredictability of revenues, in the case of the Apple’s pick-and-choose culture for featured apps; and, the limitations of paid app support for Android, where paid applications are only available to users in 13 countries out of 46 countries where Android Market is available, as of June 2010. Android has also been jokingly called a “download, buy, and return business”, referring to how you can get a refund for any paid Android application without stating a reason within 24 hours of purchase – a policy that allows many users to exploit the system. In addition, the applications that are published on Android market are not curated by Google, resulting in 100s of applications that are low quality or are infringing copyright, thereby making it harder for quality, paid apps to make money. Even in economically healthier ecosystems like Apple’s App Store, a standalone developer can hope to sell in total an average of 1,000-2,000 copies of an application at an average price of $1.99, which is barely justifying the many man- months of effort that it takes to develop a mobile application by today’s standards.
We maintain that the monetisation potential for the long tail of apps won’t be realised until effective policies are put in place to curtail the adoption of free apps – for example by enforcing a minimum $0.01 app price. Psychology experiments have proven time and time again how our perception of value is distorted when the price drops to zero. It is time for app store owners to borrow from cognitive psychology to help boost the long-tail developer economy, rather than compete on number of downloads.
Challenge 4. Localisation.
Another issue highlighted was the lack of localised apps. One developer said characteristically, “There is a big problem for developers in markets with low penetration of English as a second language. Since the platforms are poorly adjusted to localisation, the costs of development grow and thus profitability and attractiveness [drop]. It would be great to see platforms that take action towards easing the challenge of localisation.” The lack of localised apps for non-English markets is exacerbated for Android. A search on AndroLib reveals that out of the approximately 60,000 apps on Android Market, there are only about 1,400 apps localised in Spanish and only 1,800 localised in French, as of early June 2010.
The lack of localised apps on Android presents the number one opportunity for alternative app stores like SlideMe, AndAppStore and Mobihand, i.e. to attract communities of regional app developers, or to facilitate localisation of apps to different languages – in other words, to reach where Android Market doesn’t reach.
Challenge 5: Application planning and testing
Application planning and testing is a core part of taking an application to market. Our research confirms that planning techniques are near-ubiquitous for application developers. Yet, small development firms have limited means today to beta test and peer review their applications with a cross- section of representative users. Given the hundreds of thousands of mobile apps, we believe that efficient (crowd-sourced) testing of apps in a global market of users is considerably under-utilized. This presents an opportunity for the few solution providers in this segment – Mob4Hire and uTest.com, for example – but also for network operators, who can generate a channel for testing applications with end users, and provide an open feedback support system back to developers. Overall though, the need of mobile developers to have their apps tested cost-effectively by real users around the world is very much under-served.
Evernote CEO Phil Libin Shares the Power of the Freemium Model

When Phil Libin set out to develop the Next Big App, he put forth one cardinal rule: "I didn't want a clever business model." Come again?
"Data analysis, referrals, advertising -- it was all kind of sleazy," says Evernote CEO Libin. "I wanted a clever product. I wanted that product to reach hundreds of millions of people. And I wanted 99% of them to be using it for free."
The "freemium" model -- giving away service to users and making money when some opt to pay for additional features -- has become wildly popular among Silicon Valley entrepreneurs, all banking on reaching the critical mass of a Facebook or Twitter (or being acquired). The competitive advantage is tantalizing. A product that's largely free can't be edged out by something cheaper. "But for most startups, freemium is a cop-out," says Lincoln Murphy, managing director of Sixteen Ventures, a Dallas-based strategy consulting firm. Even if a company can eventually persuade users to shell out for something they've been getting for free, it's extremely difficult to deliver freemium's other requirements: a massive potential audience, next-to-nothing operating costs, a gotta-have-it value to consumers, and a sky-high retention rate. Ning, for example, abandoned the model because its few free-to-paid conversions weren't generating enough revenue, and Flickr hedged its bet by folding premium subscriptions into a larger moneymaking strategy that includes merchandise and advertising. "Freemium is a numbers game," says Murphy. "And most companies lose."
Evernote is a rare exception, remarkable for both the devotion of its users and the slope of its revenue curve. Libin's two-year-old Web and mobile app bills itself as "your external brain," letting its 3 million -- plus users clip Web articles, take photos, record voice or text notes -- and store everything in the cloud. During users' first 30 days, 0.5% convert to its paid version ($5 a month or $45 a year), which offers perks such as added storage space and offline access. At the six-month mark, the rate has gone up to 1%. After two years, almost 6% of the initial group have started shelling out -- and one-third of them are still storing content on a monthly basis.
Those numbers are a testament to the success of Evernote's engagement strategy, which hinges on maintaining a high-quality free product. "The easiest way to get 1 million people paying is to get 1 billion people using," says Libin. Periodically, Evernote unveils features that save users time or make their stored information safer; some updates are free, while others are available only to paid users, such as the ability to revert to previous versions of notes. The add-ons trigger conversions and turn customers into advocates. "The more memories users store in Evernote, the more invested they become," says Murphy. "Whether they're paying for premium access or telling their friends how great it is, they're willing to do their part to keep Evernote around."
From the start, Libin modeled Evernote to be profitable at a 1% conversion rate. It helps that the service relies on word of mouth for customer acquisition, and that most users write their notes on their own smartphones or computers, then sync to Evernote's servers. Right now, roughly 2% of all Evernoters are premium customers, which is good for business. As the service adds more users, both free and paid, Libin wants to maintain that rate at 5% or less. If people start converting en masse, "that means our free product isn't good enough," he says. "And if our free product isn't good enough, what's the point of being freemium?"
Microsoft and the Innovator's Paradox
"The Odds Are Increasing That Microsoft's Business Will Collapse"
That's a pretty good title if you (like Henry Blodget from Silicon Alley Insider, the writer of the article) are trying to grab eyeballs. It also provides a useful introduction to what I call the "Innovator's Paradox."
Blodget's article was provocative. He argued that Microsoft is in a no-win situation. It isn't sitting on any idea that is on the cusp of turning into a multi-billion dollar business. The personal computer is losing its dominance to mobile devices and tablets. The company's core profit drivers (Windows and Office) are under disruptive assault from Google's freely available applications and operating system. At best, Microsoft will respond with its own free products and erode its profit margin.
The most telling thing in Blodget's post was a chart that showed the sources of Microsoft's profits over the past few years. Microsoft's core business has continued — despite continued proclamations of the company's coming demise — to throw off cash and to grow. But new growth businesses that were specks in 2006 (entertainment and devices and online services) remain tiny, and Microsoft hasn't created any material new businesses over the past few years.
So the real problem isn't what Microsoft is doing today. It's what Microsoft did, or didn't do, five, or even 10 years ago. At the time, its base business was a bastion of strength. Today's threats were in their infancies. It would have been the perfect time to plant seeds that today would be blooming profit generators.
Why didn't it? It's The Innovator's Paradox: When you don't need the growth, you act in ways that lead to you not getting the growth you will need. And when you do need the growth, you can't act in ways that deliver it.
Got that?

I use this chart to illustrate this point. It's helpful to stimulate discussion among a company's leadership team.
As the chart shows, when times are going great ("exploitation"), companies have ample resources to invest in growth. But because times are going great, innovation efforts tend to be undisciplined. New growth efforts get flooded with cash. Companies don't worry about iterating to find a successful business model. Overpriced acquisitions occur.
Then, inevitably, maturation sets in. The need for new growth intensifies. But resources are harder to come by. Acquisition targets would rather join forces with the new kid on the block whose rapidly appreciating stock acts as a powerful acquisition currency. The acute need for growth gives an almost gravitational pull to large, existing markets. After all, that's where the money is. But large, existing markets are an innovator's fool's gold; glimmery, shiny, but not of much value.
So what do you do about the Innovator's Paradox? Consider what my colleague Clark Gilbert found in his doctoral research. He looked at how newspaper companies responded to the Internet, intersecting the disruptive innovation research of Clayton Christensen and the famous behavioral research of Amos Tversky and Daniel Kahneman.
Some companies in Gilbert's study viewed the Internet as a threat. That led to them committing resources to innovation efforts. However, they responded in very rigid ways (typically creating replicas of the newspapers online). Other companies viewed the Internet as an opportunity. That framing allowed for more expansive response strategies, but made it difficult to support serious resource allocation. Gilbert summarized this challenge by saying, "Absent a sense of threat, response to disruptive opportunities is inadequate; but with threat, the fully funded response is too rigid."
The trick, Gilbert argued, was to decouple the allocation of resources from the use of the resources. Breaking the Innovator's Paradox requires similar logic. Companies have to recognize that their core business, no matter how great it seems today, has a limit. That recognition should drive consistent allocation of resources to new growth efforts, especially when times are good. But those resources can't be burdened with a "bunker" mentality, or else they will struggle. As one friend told me, "No great growth business was built from a defensive crouch." Further, companies have to make sure they avoid the "curse of abundance" that can lead overly resourced growth efforts to struggle.
So, all you have to do is invest when you don't need to, break psychological barriers that might unintentionally inhibit creativity, and somehow avoid the abundant resources that would seem to be your primary source of competitive advantage.
No one said this was going to be easy.
Core ideas for a startup
Hacker News thread from jasonbaptiste
- Market opportunity- a million dollars isn't a lot in the grand scheme of things, but it certainly is a lot if the market opportunity is not large enough. Even if you put Bill Gates and Steve Jobs as founders in a new venture with a total market size of 10 million, there is no way they could become too wealthy without completely changing the business (ie- failing). - Inequality of information- find a place where you know something that many undervalue. Having this inequality of information can give you, your first piece of leverage. - Leverage skills you know- You can go into new fields such as say Finance, but make sure you're leveraging something you already know such as technology and/or product. Someone wanted to start a documentary with me. I said that would be fun, but it would be my first documentary regardless of what happened. There was a glass ceiling due to that. If I do something leveraging a skill I know, I'm already ahead of the game. - Look in obscure places- We're often fascinated with the shiny things in the internet industry. Many overlook the obscure and unsexy. Don't make that mistake. If your goal has primarily monetary motivations, look at the unsexy. - Surround yourself with smart people- smart people whom are successful usually got there by doing the same and have an innate desire to help those do the same. it's the ecosystem that's currently happening with the paypal mafia and can be traced all the way back to fairchild semiconductor. - Charge for something- Building a consumer property dependent upon advertising has easily made many millionaires, but it isn't the surest path. It takes a lot of time and scale, which due to cashflow issues will require large outside investment probably before you are a millionaire. Build something that you can charge for. - Your metric shouldn't be dollars- If you're going after a big enough market and charging a reasonable amount, you can hit a million dollars. Focus on growth, customer acquisition costs, lifetime value of the customer, and churn. - Get as many distribution channels as possible- There is some weird sense that if you build something they will just come. That a few like buttons and emails to editor@techcrunch.com will make your traffic explode + grow consistently. It fucking won't. Get as many distribution channels as possible. Each one by itself may not be large, but if you have many it starts to add up. It also diversifies your risk. If you're a 100% SEO play, you're playing a dangerous dangerous game. You're fully dependent upon someone else's rules. If Google bans you, you will be done. Replace SEO with: App store, facebook, etc. - Go with your gut and do not care about fameballing- Go with what your gut says, regardless of how it might look to the rest of the world. Too often we (I) get lost in caring about what people think. It usually leads to a wrong decision. Don't worry about becoming internet famous or appearing on teh maj0r blogz. Fame is fleeting in the traditional sense. Become famous with your customers. They're the ones that truly matter. What they think matters and they will ultimately put their money where their mouth is. - Be an unrelenting machine- Brick walls are there to show you how bad you want something. Commit to your goals and do not waver from them a one bit regardless of what else is there. I took this approach to losing weight and fitness. I have not missed a single 5k run in over a year. It did not matter if I had not slept for two days, traveling across the country, or whatever else. If your goals is to become a millionaire, you need to be an unrelenting machine that does not let emotions make you give up / stop. You either get it done with 100% commitment or you don't. Be a machine. - If it's a "trend", it's too late- This means the barriers to entry are usually too high at this point to have the greatest possible chance of success. Sure you could still make a lot of money in something like the app store or the facebook platform, but the chances are significantly less than they were in the summer of 08 or spring of 2007. You can always revisit past trends though. - If you do focus on a dollar amount, focus on the first $10,000- This usually means you've found some repeatable process / minimal traction. ie- if you're selling a $100 product, you've already encountered 100 people who have paid you. From here you can scale up. It's also a lot easier to take in when you're looking at numbers. Making 1 million seems hard, but making $10,000 doesn't seem so hard, right? - Be a master of information- Many think it might be wasteful that I spent so much time on newsyc or read so many tech information sites. It's not, it's what gives me an edge. I feel engulfed. - Get out and be social- Even if you're an introvert, being around people will give you energy. I'm at my worst when I'm isolated from people and at my best when I've at least spent some time with close friends (usually who I don't know from business.) - Make waves, don't ride them- There was a famous talk Jawed Karim gave from youtube. He described the three factors that made youtube take off. I think they included (1- emergence of flash, so no codecs required 2- one click upload 3- ability to share embed). Find those small pieces and put them together to make the wave. That's what youtube did imho. The other guys really just rode the wave they created (which is okay). - Say no way more than you say yes- I bet almost every web entrepreneur has encountered this: You demo your product / explain what you're doing and someone suggests that you do "X feature/idea". X is a really good idea and maybe even fits in with what you're doing, but it would take you SO FAR off the path you're on. If you implemented X it would take a ton of time and morph what you're doing. It's also really really hard to say no when it comes from someone well respected like a VC or famous entrepreneur. I mean how the fuck could they be wrong? Hell, they might even write me a check if I do what they say!!!!! Don't fall for that trap. Instead write the feedback down somewhere as one single data point to consider amongst others. If that same piece of feedback keeps coming up AND it fits within the guidelines of your vision, then you should consider it more seriously. Weight suggestions from paying customers a bit more, since their vote is weighted by dollars. - Be so good they can't ignore you- I first heard this quote from Marc Andreessen, but he stole it from Steve Martin. Just be so good with what you do that you can't be ignored. You can surely get away with a boring product with no soul, but being so good you can't ignore is much more powerful. - Always keep your door/inbox open- You never know who is going to walk through your door + contact you. Serendipity is a beautiful thing. At one point Bill Gates was just a random college kid calling an Albuquerque computer company. - Give yourself every opportunity you can- I use this as a reason why starting a company in silicon valley when it comes to tech is a good idea. You can succeed anywhere in the world, but you certainly have a better chance in the valley. You should give yourself every opportunity possible, especially as an entrepreneur where every advantage counts. - Give yourself credit- This is the thing I do the least of and I'm trying to work on it. What may seem simple+not that revolutionary to anyone ahead of the curve can usually be pure wizardry to the general public, whom is often your customer. Give yourself more credit. - Look for the accessory ecosystem- iPod/iPhone/iPad case manufacturers are making a fortune. Armormount is also making a killing by making flat panel wall mounts. Woothemes makes millions of dollars a year (and growing) selling Wordpress themes. There are tons of other areas here, but these are the ones that come to mind first. If there's a huge new product/shift, there's usually money to be made in the accessory ecosystem. - Stick with it- Don't give up too fast. Being broke and not making any money sucks + can often make you think nothing will ever work. Don't quit when you're down. If this was easy then everyone would be a millionaire and being a millionaire wouldn't be anything special. Certainly learn from your mistakes + pivot, but don't quit just because it didn't work right away. - Make the illiquid, liquid- I realized this after talking to a friend who helps trade illiquid real estate securities. A bank may have hundreds of millions of assets, but they're actually worth substantially less if they cannot be moved. If you can help people make something that is illiquid, liquid they will pay you a great deal of money. Giving you a 20-30% cut is worth it, when the opposite is making no money at all. - Productize a service- If you can make what might normally be considered a service into a scaleable, repeatable, and efficient process that makes it seem like a product you can make a good amount of money. In some ways, I feel this is what Michael Dell did with DELL in the early days. Putting together a computer is essentially a service, but he put together a streamlined method of doing things that it really turned it into a product. On a much smaller scale, PSD2XHTML services did this. It's a service, but the end result + what you pay for really feels like a product.
In California, license plates might go electronic
SACRAMENTO, Calif.—As electronic highway billboards flashing neon advertisements become more prevalent, the next frontier in distracted driving is already approaching—ad-blaring license plates.
The California Legislature is considering a bill that would allow the state to begin researching the use of electronic license plates for vehicles. The move is intended as a moneymaker for a state facing a $19 billion deficit.
The device would mimic a standard license plate when the vehicle is in motion but would switch to digital ads or other messages when it is stopped for more than four seconds, whether in traffic or at a red light. The license plate number would remain visible at all times in some section of the screen.
In emergencies, the plates could be used to broadcast Amber Alerts or traffic information.
The bill's author, Democratic Sen. Curren Price of Los Angeles, said California would be the first state to implement such technology if the state Department of Motor Vehicles ultimately recommends the widespread use of the plates. He said other states are exploring something similar.
Interested advertisers would contract directly with the DMV, thus opening a new revenue stream for the state, Price said.
"We're just trying to find creative ways of generating additional revenues," he said. "It's an exciting marriage of technology with need, and an opportunity to keep California in the forefront."
Price said the devices
The legislative analysis of SB1453 does not include estimates of how much revenue could be saved or gained from license plate advertising.
At least one company, San Francisco-based Smart Plate, is developing a digital electronic license plate but has not yet reached the production stage.
Reached by e-mail Friday, the company's chief executive, M. Conrad Jordan, said the legislation provides an opportunity for the state to harness some of the creativity and technical expertise of its private sector.
Jordan said he envisioned the license plates as not just another advertising venue, but as a way to display personalized messages—broadcasting the driver's allegiance to a sports team or an alma mater, for example.
"The idea is not to turn a motorist's vehicle into a mobile billboard, but rather to create a platform for motorists to show their support for existing good working organizations," he said.
The bill would authorize the DMV to work with Smart Plate or another company to explore the use and safety of electronic license plates—a process that would include consultations with the California Highway Patrol, Price said.
CHP spokeswoman Fran Clader said the agency has not take a position on the legislation. A spokeswoman for Gov. Arnold Schwarzenegger said he also will remain neutral until the bill reaches his desk.
Any cost associated with the initial research would be borne by the company, not the state, Price said.
The DMV would be required to submit its findings and recommendations to the Legislature by Jan. 1, 2013.
The bill has received no formal opposition. It passed unanimously through the Senate last month and is scheduled to be heard Monday by the Assembly Transportation Committee.
I hope CA can think of better ways to make money.







